Mind +1 · Will +2 · Body +3 · Soul no bonus, but wins by reaching the Infinite (Person pieces - forward or backward)
SOUL STATUS
A few judgment calls made to get this playable — flag anything that's wrong and it can be adjusted:
The 4 central-ring spaces are modeled as a single set passed through once per lap (not twice), sitting between the two loops in the sequence. If Nefesh's real geometry passes through center twice per figure-8 lap, this needs revising.
Movement uses only the sum of both dice — d1 and d2 alone, and their difference, aren't usable as a move length. A piece's bonus is a flat add, always fully applied on top of that sum (not a range you choose from).
The 4 Race pieces (Creature, Dwarf, Man, Elf) start the game already on the board instead of on the bench — no placement needed for these. Only the 4 Person pieces (Mind, Will, Body, Soul) still need to be placed.
Placement can happen on your turn even after the dice are rolled (rules say placement must happen before the roll — simplified here so the turn structure stays simple; you can self-enforce the stricter timing at the table).
The Soul can enter the Infinite by landing on either of the last two spaces of its circuit, once its own Body has been captured — not just an exact target space. Before that, it can't pass that threshold at all, so it can't shuttle back and forth near the end before it's unlocked.
Any piece that completes a full circuit — Soul included — simply wraps around and keeps going, rather than being captured.